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5

Dispatches published

40k+

Words in the archive

2

Editorial voices

0

Review scores ever published

What this is

We don't do scores. We don't do hype.

Respawn Signal started because we were tired of coverage that treated games like product launches. Not every game deserves a thousand-word analysis, but the ones that do rarely get it. We write long when it's worth it and short when it isn't.

Two writers, based in Strasbourg. No algorithm feeding the editorial calendar. No PR relationships to protect. When we write about something, it's because we have something specific to say about it.

Read our editorial approach →

Common questions

Because a number compresses a 2,000-word argument into something a reader can disagree with without reading the argument. We'd rather write something that holds up for someone who finished the game six months ago than something that helps someone decide in the next fifteen minutes.

No. We write when we have something to say. Sometimes a game releases and neither of us has a worthwhile angle on it yet, so we wait, or skip it entirely. The editorial calendar is basically our own interest level, which is either a feature or a bug depending on what you want from a gaming publication.

We're not currently taking external contributions — the publication is intentionally small. If that changes, it'll be noted on the editorial page. For everything else, the contact form is there.

Usually one of two ways: a game does something structurally interesting that we haven't seen articulated well elsewhere, or we finish something and the conversation we want to have about it doesn't seem to exist yet. We also write about older games when something in the present makes them newly legible.